Deadpoint
Three days ago I released my first trick jumping video, entitled Deadpoint. This video was of course a Halo: Combat Evolved (PC) video, as that’s pretty much the only Halo game I play actively. The video was largely comprised of aided jumps, vertical and horizontal stacks, plus a little bit of mixup with launches and such things. There wasn’t much unaided, as I personally find unaided jumps in Halo PC to be a bit dull.
If you haven’t already seen it, here’s a linky dink.
The Story
Deadpoint was inspired by slYnki’s Just Jump videos, primarily Just Jump 2. If you haven’t seen these videos you really should check them out:
Upon seeing Just Jump 2 I thought slYnki was really onto something cool, and was amazed at how much was becoming possible in Halo 1, of all games! I mean, I’d seen plenty of trick jumping videos from other games, but I had always thought Halo 1’s physics just didn’t support the kind of crazy map-crossing, rubble-jumping, teamwork-oriented jumps which made jumping in those games awesome.